﻿#pragma once

#include "BaseGameObject.h"

// 箱子
class Box: public BaseGameObject {
    private: BaseGameObject* mBack;     // 背后对象
    protected: CImage* mCurrentImage;   // 当前图片
    protected: CImage mImage2;          // 图片2

    public: Box(BaseGameObject*, HDC, Type, int, int);
    public: virtual ~Box();
    public: virtual BaseGameObject* Move(UINT, MoveResult*);
};
